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sedwis

Design & Brand

Interfaces designed around the task.

Research, prototype, test, then build — so the expensive part happens after the design is proven.

Sound familiar?

  • Users abandon your signup at the same step and nobody knows why.
  • Every screen was designed separately, so nothing looks like it belongs to the same product.
  • Your team argues about design in opinions because there's no research to settle it.

If any of those land, this is the page for you. Here's how we approach it.

What you get

What ui/ux design actually changes.

01

Fewer people drop out

Flows designed around the user's actual task, with the friction removed from the steps that lose them.

02

Decisions settled by evidence

Prototypes tested with real users, so design debates end with data rather than seniority.

03

Consistency by system

A component library and tokens, so the tenth screen matches the first without policing.

04

Cheaper to change

Fixing a prototype costs hours. Fixing a built feature costs weeks.

05

Accessible by default

Contrast, focus states and keyboard operation designed in — not retrofitted after an audit.

06

Handover engineers can use

Specs, states and tokens documented, so build matches design without constant clarification.

What's included

Everything in the engagement.

User research

Interviews and analysis of where users actually struggle.

Information architecture

Structure and navigation that matches how people look for things.

Wireframes

Low-fidelity flows to settle structure before visual design.

Visual design

Interface design grounded in a coherent system.

Interactive prototypes

Clickable flows testable before engineering starts.

Usability testing

Sessions with real users and prioritised findings.

Design system

Components, tokens and usage rules.

Developer handover

Specs, assets and all interaction states.

How we deliver

You'll know where it stands every week.

01

Discovery

1–2 weeksScope document, risk list and a fixed estimate
02

Design & architecture

2–3 weeksClickable prototype and system design
03

Build

6–16 weeksA working demo at the end of every sprint
04

Test & harden

ContinuousAutomated test suite, UAT sign-off, security review
05

Launch

1 weekProduction deployment, monitoring and full handover
06

Support

90 days includedSLA-backed fixes and a roadmap for what's next

Engagement models

Pick the risk model that suits you.

Indicative starting points. We give a firm number after discovery — a fixed price quoted before we understand the scope is a number designed to be revised.

Fixed scope

₹8,00,000

starting from

A clear brief you want delivered to a firm budget

  • Fixed price agreed after discovery
  • Defined deliverables and milestones
  • Change requests quoted separately
  • 90 days post-launch support

Dedicated team

₹3,50,000 / month

starting from

Evolving requirements, or an in-house team that needs capacity

  • Senior engineers embedded in your standups
  • Scale the team up or down monthly
  • You set the priorities each sprint
  • Direct access — no account manager layer

Retainer

₹1,20,000 / month

starting from

Ongoing improvement, maintenance and support after launch

  • Agreed monthly hours
  • Guaranteed response times
  • Monitoring, patching and dependency upgrades
  • Quarterly roadmap review

FAQ

UI/UX Design questions.

Still have one? Talk to an engineer, not a salesperson.

Yes. Plenty of clients take the design and build in-house — we produce the handover specifically for that. We'd rather you have a good design you build yourself than a mediocre one we build for you.

Five to eight interviews surfaces most usability issues for a given user group. Beyond that you get diminishing returns. Skipping research entirely is where the real cost is.

Often, and we start by finding what's working. A redesign that changes everything usually breaks flows users had learned. We fix what measurably underperforms and leave the rest.

We recruit representative participants, or test with internal people who match the profile as a starting point. Imperfect testing beats none — most serious usability problems are obvious to the first few participants.

Start the conversation

Tell us what you need.

An engineer replies within 4 business hours — with questions, not a brochure.

NDA available before you share anything.

A range is fine. It helps us scope honestly.

What are you building, what's the problem, and what does success look like?

An engineer replies within 4 business hours.